Character created for character art assignment, and rig started as a personal project and finished as part of another assignmnet

Crawl Space is a tactical parasite stealth game, where you play as the "facehugger" parasite killing the adorable alien inhabitants of a space research lab. It was my 3rd game project at FutureGames.


My responsibility in this project was rigging and animating the characters, VFX, setting up the state machines for the animations, and animation-related programming. Since the team contained only artists and designers, lacking actual programmers, I also helped with programming in general when I could.

Project Length:

8 weeks


Engine:

Unity


Teammates:

Isaac Olander

Rebecka Näsberg

Aldo Satori

Alexander Johansson

Jonas Holmlund